And while Unreal may be a video game platform, it's also being used in the film industry and could make it easier for anyone to create virtual experiences. Many other large companies, including Nvidia, Unity, Roblox, and even Snap-as well as a variety of smaller companies and startups-are building the infrastructure to create better virtual worlds that more closely mimic our physical life.įor example, Epic has acquired a number of companies that help create or distribute digital assets, in part to bolster its powerful Unreal Engine 5 platform. Tech giants like Microsoft and Meta are working on building tech related to interacting with virtual worlds, but they're not the only ones. Saying that Fortnite is “the metaverse” would be a bit like saying Google is “the internet.” Even if you spend large chunks of time in Fortnite, socializing, buying things, learning, and playing games, that doesn't necessarily mean it encompasses the entire scope of what people and companies mean when they say "the metaverse." Just as Google, which builds parts of the internet-from physical data centers to security layers-isn't the entire internet. But others who don't use and need high-speed internet may feel like they're paying extra to access the metaverse.Well, yes and no. If you're already using 5G internet and high-speed data, you may take these costs for granted. But other more advanced applications like augmented reality will require faster connections than many people have access to today. Some metaverse experiences run on the internet of today. Even though no company can charge you a toll to access the metaverse, you will need some kind of internet or data connection to access it. So, the metaverse won't be any more free than the internet is now. You can look at the metaverse as a way of accessing the internet. There won't be a "metaverse subscription" that you pay to anyone or a single provider of any "metaverse console." But, there will be costs associated with accessing the metaverse that will be paid in different ways to different parties. Like the internet of today, the metaverse isn't owned by a single entity or accessed by a single piece of hardware.
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